Gamification: utility with entertainment

Is it just a game for fun? If you want some exercise of your brain with gaining knowledge chose gamification. The latest development in the educational field in an interesting format with gaming technology is gamification. Using game applications in an interactive mode for learning is definitely a fun, but not limited to a cartoon for laughing, it is an enhanced tool of eLearning. It involves different styles and themes in attractive form. Gamification has been widely applied in marketing, customer loyalty programs, sustainability, training, health and wellness and studies. It gained widespread usage in 2010, in a more specific sense referring to incorporation of reward aspects of games into software.


The research on human mind has shown that wanting and liking are controlled by two separate part of brain. Using gamification encourages people, or influence how they are used. It involves a technology more engaging like by giving clues about mastery and autonomy, and thus helping to solve problems by taking advantage of humans’ psychological predisposition to engage in gaming. The technique helps you not to get distracted by certain reminders and rewards to unveil the next destination.The priority during gamification research on people mind is consideration of their likes, dislikes and hobbies not only the subject matter.To design a brand material or a specific motto you or targeted audience is primary. The games are designed in such a way that they meet minimum requirements of your level. Games are designed as hierarchical level of goals having a long lasting effect. Your psychological advances are modified to gain the new skill sets. Its like you are dealing and interacting with real situations in life and each step is important in learning.

Gamification is a widely acceptive format and very effective education tool for the modern generation. Recently I was talking to a school kid and solving my quiz questions. I was stuck at a point and tried to find an answer, meanwhile I was asked by the kid about the question, and she answered. I further enquired about the explanation and she explained the properties and told me that she learnt about it in a game quest. To my surprise when I checked the answer it was correct with and the explanation provided was appropriate. Various companies have implemented gamification in education and training areas like Microsoft New York City Department of Education SAP, Khan Academy, Gbanga and many more. Game-based learning can make education more attractive, engaging and relevant to modern kids. It provides insight key metrics in daily activities giving a comprehensive knowledge about society, history, scientific discoveries and different civilisations in a playful manner.

ChemCalIn order to design a meaningful and effective education games, feedbacks, rewards and challenges designing should be always taken into careful consideration. Whilst these can be superficial, used in the right way they can really help in the early stages of system adoption and also keep certain types of user engaged. Constraints are lifted with the engaging training techniques giving you full advantage of social capabilities and possibilities. An example of good game design for chemistry learning is the popular ipad app ChemCalc which includes an interesting “Tap Tap Element” game. The carefully design science game helps you to remember the chemical elements and periodic table without pain.

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